| AudiOdyssey: an accessible video game for both sighted and non-sighted gamers |
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Future Play
archive
Proceedings of the 2007 conference on Future Play
table of contents
Toronto, Canada
POSTER SESSION: Posters
table of contents
Pages 251-252
Year of Publication: 2007
ISBN:978-1-59593-943-2
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Downloads (6 Weeks): 7, Downloads (12 Months): 42, Citation Count: 2
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ABSTRACT
Despite the growing number and demographics of video game players, most games are still completely inaccessible to disabled populations. To study the issue of gaming accessibility, we created AudiOdyssey, a prototype video game designed to be usable by both sighted and non-sighted audiences. Featuring multiple input control schemes, rhythm based game play, and fully accessible menus and play levels, the prototype allows all individuals to share a common gaming experience, regardless of level of vision.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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[doi> 10.1145/1272516.1272538]
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