| "It is always a lot of fun!": exploring dimensions of digital game experience using focus group methodology |
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Future Play
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Proceedings of the 2007 conference on Future Play
table of contents
Toronto, Canada
SESSION: Psychology ("mind games")
table of contents
Pages 83-89
Year of Publication: 2007
ISBN:978-1-59593-943-2
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Downloads (6 Weeks): 12, Downloads (12 Months): 93, Citation Count: 2
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ABSTRACT
This paper focuses on digital game experience: the feelings and experiences people have when they play digital games. Digital game experience is not a one-dimensional concept. Great variety exists in game genres and game players, and game experiences will differ accordingly. To date, game experience is studied in a rather fragmented way. As such, the field still lacks a common vocabulary and a shared taxonomy of the different dimensions of game experience. In this paper we describe a focus group study and present a tentative, but comprehensive categorisation of game experience. Focus groups with various types of gamers were organised to capture a full first-hand account of game experiences and second, findings were discussed in an expert meeting in which empirical findings were consolidated with existing theoretical findings. The categorisation bears relevance for both game theorists and game developers wanting to get to the heart of digital game experience.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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