| Performance analysis of the ANGEL system for automated control of game traffic prioritisation |
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Network and System Support for Games
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Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games
table of contents
Melbourne, Australia
Pages 123-128
Year of Publication: 2007
ISBN:978-0-9804460-0-5
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Authors
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Jason But
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Swinburne University of Technology, Melbourne, Australia
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Thuy Nguyen
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Swinburne University of Technology, Melbourne, Australia
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Lawrence Stewart
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Swinburne University of Technology, Melbourne, Australia
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Nigel Williams
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Swinburne University of Technology, Melbourne, Australia
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Grenville Armitage
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Swinburne University of Technology, Melbourne, Australia
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ABSTRACT
The Automated Network Games Enhancement Layer (ANGEL) [6] is a novel architecture for meeting Quality of Service (QoS) requirements of real-time network game traffic across consumer broadband links. ANGEL utilises detection of game traffic in the ISP network via the use of Machine Learning techniques and then uses this information to inform network routers - in particular the home access modem where bandwidth is limited - of these flows such that the traffic may be prioritised. In this paper we present the performance characteristics of the fully built ANGEL system. In particular we show that ANGEL is able to detect game traffic with better than 96% accuracy and effect prioritisation within a second of game flow detection. We also demonstrate the processing performance of key ANGEL components under typical hardware scenarios.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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