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A Wii remote, a game engine, five sensor bars and a virtual reality theatre
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OZCHI; Vol. 251 archive
Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces table of contents
Adelaide, Australia
SESSION: Ambience & 3D interfaces table of contents
Pages: 231 - 234  
Year of Publication: 2007
ISBN:978-1-59593-872-5
Authors
Torben Schou  Australian National University, Canberra, ACT, Australia
Henry J. Gardner  Australian National University, Canberra, ACT, Australia
Sponsors
DSTO : The Defence Science and Technology Organisation
: Objective Digital
: Tobii
: The Hiser Group
: TechSmith
Publisher
ACM  New York, NY, USA
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ABSTRACT

The Nintendo Wii Remote is having a huge impact on the computer games industry. This paper describes a project which is integrating this controller into a game environment in a multi-wall virtual reality theatre. Aspects considered include interaction taxonomies of the Wii controller, the extension of driver software to have the Wii controller deal with multiple Sensor Bars at once, and the porting of the game engine into the virtual reality theatre.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Valve Corporation. Valve Corporation home page. http://www.valvesoftware.com, Last accessed September 2007.
2
 
3
Matrox. Matrox DualHead2Go product page. http://www.matrox.com/graphics/en/gxm/products/dh2go/home.php, accessed September, 2007.
 
4
Nintendo. WiiSports link page. http://wii.nintendo.com/software_wiisports.jsp, accessed September, 2007.
 
5
Nintendo. Zelda Twilight Princess link page. http://wii.nintendo.com/software_zelda.jsp, accessed September, 2007.
 
6
Brian Peek. Managed Library for Nintendo's Wiimote. http://blogs.msdn.com/coding4fun/archive/2007/03-/14/1879033.aspx, accessed September, 2007.
7


Collaborative Colleagues:
Torben Schou: colleagues
Henry J. Gardner: colleagues