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ABSTRACT
In this paper, we outline several ways in which the database community can contribute to the development of technology for computer games. We outline the architecture of different types of computer games, and show how database technology plays a role in their design. From this, we identify several new research directions to improve the utilization of this technology in computer games.
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CITED BY 5
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Robert Albright , Alan Demers , Johannes Gehrke , Nitin Gupta , Hooyeon Lee , Rick Keilty , Gregory Sadowski , Ben Sowell , Walker White, SGL: a scalable language for data-driven games, Proceedings of the 2008 ACM SIGMOD international conference on Management of data, June 09-12, 2008, Vancouver, Canada
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