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Database research opportunities in computer games
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ACM SIGMOD Record archive
Volume 36 ,  Issue 3  (September 2007) table of contents
Pages: 7 - 13  
Year of Publication: 2007
ISSN:0163-5808
Authors
Walker White  Cornell University, Ithaca, NY
Christoph Koch  Cornell University, Ithaca, NY
Nitin Gupta  Cornell University, Ithaca, NY
Johannes Gehrke  Cornell University, Ithaca, NY
Alan Demers  Cornell University, Ithaca, NY
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper, we outline several ways in which the database community can contribute to the development of technology for computer games. We outline the architecture of different types of computer games, and show how database technology plays a role in their design. From this, we identify several new research directions to improve the utilization of this technology in computer games.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Walker White: colleagues
Christoph Koch: colleagues
Nitin Gupta: colleagues
Johannes Gehrke: colleagues
Alan Demers: colleagues