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ABSTRACT
Multimodal interfaces can open up new possibilities for music education, where the traditional model of teaching is based predominantly on verbal feedback. This paper explores the development and use of multimodal interfaces in novel tools to support music practice training. The design of multimodal interfaces for music education presents a challenge in several respects. One is the integration of multimodal technology into the music learning process. The other is the technological development, where we present a solution that aims to support string practice training with visual and auditory feedback. Building on the traditional function of a physical mirror as a teaching aid, we describe the concept and development of an "augmented mirror" using 3D motion capture technology.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 3
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Kia Ng , Tran Vu Pham , Bee Ong , Alexander Mikroyannidis , David Giaretta, Preservation of interactive multimedia performances, International Journal of Metadata, Semantics and Ontologies, v.3 n.3, p.183-196, July 2008
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INDEX TERMS
Primary Classification:
K.
Computing Milieux
K.3
COMPUTERS AND EDUCATION
K.3.1
Computer Uses in Education
Subjects:
Computer-assisted instruction (CAI)
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Auditory (non-speech) feedback
I.
Computing Methodologies
I.2
ARTIFICIAL INTELLIGENCE
I.2.10
Vision and Scene Understanding
Subjects:
Motion;
3D/stereo scene analysis
I.5
PATTERN RECOGNITION
I.5.5
Implementation
Subjects:
Interactive systems
J.
Computer Applications
J.5
ARTS AND HUMANITIES
Subjects:
Performing arts (e.g., dance, music)
General Terms:
Design,
Human Factors
Keywords:
3d,
education,
feedback,
gesture,
interface,
motion capture,
multimodal,
music,
sonification,
visualisation,
visualization
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