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A GPU-based method for real-time simulation of Eastern painting
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Computer graphics and interactive techniques in Australasia and South East Asia archive
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia table of contents
Perth, Australia
SESSION: Artistic rendering table of contents
Pages: 111 - 118  
Year of Publication: 2007
ISBN:978-1-59593-912-8
Authors
The Kiet Lu  National University of Singapore
Zhiyong Huang  Institute for Infocomm Research, Singapore
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

Different from Western Paintings, one can only appreciate the beauty of Eastern paintings by looking at its "spiritual" aspects: "a liking of simpleness with subtlety" -- The Art of Sumi-e. It is the careful brushwork with abstract strokes that embrace chance while leaving nothing up to chance, from any subtle changes in brush's pressure onto the paper to the fascinating ink diffusion absorbed by painting papers with various microstructures. Hence, the goal of this research work aims to "capture" these expressivenesses of the Eastern Arts, in digitalized form, which will open to new opportunities of exploration of painting techniques on the new digital Media, as well as of the easiness of calligraphical practices, complementary to the traditional way. By combining the flexibility from CPU and the power of GPU parallelism, together with carefully scheduling the simulation tasks between CPU and GPU, we have achieved good results with high visual quality and also are able to fulfill the requirement of real-time simulation.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Collaborative Colleagues:
The Kiet Lu: colleagues
Zhiyong Huang: colleagues