ACM Home Page
Please provide us with feedback. Feedback
The VoodooIO gaming kit: a real-time adaptable gaming controller
Full text PdfPdf (328 KB)
Source Computers in Entertainment (CIE) archive
Volume 5 ,  Issue 3  (July/September 2007) table of contents
SECTION: Best of ACE 2006 table of contents
Article No. 7  
Year of Publication: 2007
ISSN:1544-3574
Authors
NICOLAS VILLAR  Infolab21, Lancaster University, U.K.
KIEL MARK GILLEADE  Infolab21, Lancaster University, U.K.
DEVINA RAMDUNYELLIS  Infolab21, Lancaster University, U.K.
HANS GELLERSEN  Infolab21, Lancaster University, U.K.
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 9,   Downloads (12 Months): 61,   Citation Count: 0
Additional Information:

abstract   references   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1316511.1316518
What is a DOI?

ABSTRACT

Existing gaming controllers are limited in their end-user configurability. As a complement to current game control technology, we present the VoodooIO Gaming Kit, a real-time adaptable gaming controller. We introduce the concept of appropriable gaming devices, which allow players to define and actively reconfigure their gaming space, making it appropriate to their personal preference and gaming needs. The technology and its conceived usage are illustrated through its application to two commercially available computer games, as well as through the results of a formal user study.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

1
 
2
ERGODEX. DX1 Input System. http://www.ergodex.com/
 
3
GOFLIGHT, INC. http://www.goflightinc.com.
4
5
 
6
STEEL BATALLION. http://www.capcom.com/SB
 
7
VAN LAERHOVEN, K., VILLAR, N., SCHMIDT, A., GELLERSEN, H.-W., HAKANSSON, M., AND HOLMQUIST, L. E. 2003. Pin&Play: The surface as network medium. IEEE Communications Mag. 41, 4 (April), 90-96.
8

Collaborative Colleagues:
NICOLAS VILLAR: colleagues
KIEL MARK GILLEADE: colleagues
DEVINA RAMDUNYELLIS: colleagues
HANS GELLERSEN: colleagues