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View-dependent mesh streaming using multi-chart geometry images
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Source
Virtual Reality Software and Technology archive
Proceedings of the 2007 ACM symposium on Virtual reality software and technology table of contents
Newport Beach, California
POSTER SESSION: Posters table of contents
Pages: 245 - 246  
Year of Publication: 2007
ISBN:978-1-59593-863-3
Authors
Bin Sheng  University of Macau
Enhua Wu  University of Macau
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

Many mesh streaming algorithms have focused on the transmission order of the polygon data with respect to the current viewpoint. In contrast to the conventional progressive streaming where the resolution of a model changes in the geometry space, we present an new approach which firstly partitions a mesh into several patches, then converts these patch into multi-chart geometry images(MCGIM). After all the MCGIM and normal map atlas are obtained by regular re-sampling, we could construct the regular quadtree-based hierarchical representation based on MCGIM. Experimental results have shown the effectiveness of our approach where one server streams the MCGIM texture atlas to the clients.