| Chloe@University: an indoor, mobile mixed reality guidance system |
| Full text |
Pdf
(129 KB)
|
Source
|
Virtual Reality Software and Technology
archive
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
table of contents
Newport Beach, California
POSTER SESSION: Posters
table of contents
Pages: 227 - 228
Year of Publication: 2007
ISBN:978-1-59593-863-3
|
|
Authors
|
|
| Sponsors |
|
| Publisher |
|
| Bibliometrics |
Downloads (6 Weeks): 11, Downloads (12 Months): 65, Citation Count: 0
|
|
|
ABSTRACT
With the advent of ubiquitous and pervasive computing environments, one of promising applications is a guidance system. In this paper, we propose a mobile mixed reality guide system for indoor environments, Chloe@University. A mobile computing device (Sony's Ultra Mobile PC) is hidden inside a jacket and a user selects a destination inside a building through voice commands. A 3D virtual assistant then appears in the see-through HMD and guides him/her to destination. Thus, the user simply follows the virtual guide. Chloe@University also suggests the most suitable virtual character (e.g. human guide, dog, cat, etc.) based on user preferences and profiles. Depending on user profiles, different security levels and authorizations for content are previewed. Concerning indoor location tracking, WiFi, RFID, and sensor-based methods are integrated in this system to have maximum flexibility. Moreover smart and transparent wireless connectivity provides the user terminal with fast and seamless transition among Access Points (APs). Different AR navigation approaches have been studied: [Olwal 2006], [Elmqvist et al.] and [Newman et al.] work indoors while [Bell et al. 2002] and [Reitmayr and Drummond 2006] are employed outdoors. Accurate tracking and registration is still an open issue and recently it has mostly been tackled by no single method, but mostly through aggregation of tracking and localization methods, mostly based on handheld AR. A truly wearable, HMD based mobile AR navigation aid for both indoors and outdoors with rich 3D content remains an open issue and a very active field of multi-discipline research.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
|
| |
2
|
Elmqvist, N., Axblom, D., Claesson, J., Hagberg, J., Segerdahl, D., So, Y., Svensson, A., Thoren, M., and Wiklander, M. 3DVN: A Mixed Reality Platform for Mobile Navigation Assistance.
|
| |
3
|
Hart, P., Nilsson, N., and Raphael, B. 1968. A Formal Basis for the Heuristic Determination of Minimum Cost Paths. Systems Science and Cybernetics, IEEE Transactions on 4, 2, 100--107.
|
| |
4
|
Newman, J., Schall, G., Barakonyi, I., Schürzinger, A., and Schmalstieg, D. Wide-Area Tracking Tools for Augmented Reality. Advances in Pervasive Computing 2006 207.
|
| |
5
|
Olwal, A. 2006. LightSense: Enabling Spatially Aware Handheld Interaction Devices. Mixed and Augmented Reality, 2006. ISMAR 2006. IEEE/ACM International Symposium on, 119--122.
|
| |
6
|
Peternier, A., Thalmann, D., and Vexo, F. 2006. Mental Vision: a Computer Graphics teaching platform. Edutainment 2006, Hangzhou, China, Lecture Notes in Computer Science (to appear).
|
| |
7
|
Reitmayr, G., and Drummond, T. 2006. Going out: Robust model-based tracking for outdoor augmented reality. Proceedings of 5th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2006), October.
|
|