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ABSTRACT
We discuss methods to enable haptic visualization on vibrotactile arrays. Our work is motivated by the potential for a tactile array to provide an additional useful channel for information such as location cues related to dataset features or remote user behaviors. We present a framework for array rendering and several specific techniques. Novel aspects of our work include the example application of a palm-sized tactile array to visualize dataset features or remote user state in a VR system, a generalized haptic glyph mechanism for 2D tactile arrays, and the extension of graphical visualization techniques to haptics (glyphs, fisheye distortion, spatial anti-aliasing, gamma correction).
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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[doi> 10.1145/1054972.1055010]
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