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The design and implementation of a VR-architecture for smooth motion
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Virtual Reality Software and Technology archive
Proceedings of the 2007 ACM symposium on Virtual reality software and technology table of contents
Newport Beach, California
SESSION: Rendering table of contents
Pages: 153 - 156  
Year of Publication: 2007
ISBN:978-1-59593-863-3
Authors
F. A. Smit  Centrum Wiskunde en Informatica, Amsterdam
R. van Liere  Centrum Wiskunde en Informatica, Amsterdam
B. Fröhlich  Bauhaus-Universität, Weimar
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

We introduce an architecture for smooth motion in virtual environments. The system performs forward depth image warping to produce images at video refresh rates. In addition to color and depth, our 3D warping approach records per-pixel motion information during rendering of the three-dimensional scene. These enhanced depth images are used to perform per-pixel advection, which considers object motion and view changes. Our dual graphics card architecture is able to render the 3D scene at the highest possible frame rate on one graphics card, while doing the depth image warping on a second graphics engine at video refresh rate.

This architecture allows us to compensate for visual artifacts, also called motion judder, arising when the rendering frame rate is lower than the video refresh rate. The evaluation of our method shows motion judder can be effectively removed.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Bles, W., and Wertheim, A. 2000. Appropriate use of virtual environments to minimise motion sickness. RTO MP58, 7.1--7.9.
 
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Liere, R., and Mulder, J. 1999. PVR - an architecture for portable VR applications. In EGVE '99 Conference Proceedings, 125--135.
 
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Marsh, D. 2001. Temporal rate conversion. Microsoft archived paper: http://www.microsoft.com/whdc/archive/TempRate.mspx.
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Ziegler, G., Tevs, A., Theobalt, C., and Seidel, H.-P. 2006. On-the-fly point clouds through histogram pyramids. In 11th International Fall Workshop on Vision, Modeling and Visualization 2006 (VMV2006), Eurographics, 137--144.


Collaborative Colleagues:
F. A. Smit: colleagues
R. van Liere: colleagues
B. Fröhlich: colleagues