| Incremental wavelet importance sampling for direct illumination |
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Virtual Reality Software and Technology
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Proceedings of the 2007 ACM symposium on Virtual reality software and technology
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Newport Beach, California
SESSION: Rendering
table of contents
Pages: 149 - 152
Year of Publication: 2007
ISBN:978-1-59593-863-3
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ABSTRACT
Most of existing importance sampling methods for direct illumination exploit importance of illumination and surface BRDF. Without taking the visibility into consideration, they can not adaptively adjust the number of samples for each pixel during the sampling process. As a result, these methods tend to produce images with noise in partially occluded regions. In this paper, we introduce an incremental wavelet importance sampling approach, in which the visibility information is used to determine the number of samples at run time. For this purpose, we present a perceptual-based variance that is computed from visibility of samples. In the sampling process, the Halton sample points are incrementally warped for each pixel until the variance of warped samples converges. We demonstrate that our method is more efficient than existing importance sampling approaches.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Blackwell, H. R. 1972. Luminance difference thresholds, vol. In Handbook of Sensory Physiology, vol. VII/4:Visual Psychophysics. Springer-Verlag.
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Burke, D., Ghosh, A., and Heidrich, W. 2005. Bidirectional importance sampling for direct illumination. In Rendering Techniques, 147--156.
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Cline, D., Egbert, P. K., Talbot, J. F., and Cardon, D. L. 2006. Two stage importance sampling for direct lighting. In Rendering Techniques, 103--113.
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Cohen, J., and Debevec, P., 2001. Light-gen. http://www.ict.usc.edu/jcohen/lightgen/lightgen.html.
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