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Incremental wavelet importance sampling for direct illumination
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Virtual Reality Software and Technology archive
Proceedings of the 2007 ACM symposium on Virtual reality software and technology table of contents
Newport Beach, California
SESSION: Rendering table of contents
Pages: 149 - 152  
Year of Publication: 2007
ISBN:978-1-59593-863-3
Authors
Hao-da Huang  Institute of Software, CAS
Yanyun Chen  CADC, Autodesk
Xing Tong  Microsoft Research, Asia
Wen-cheng Wang  Institute of Software, CAS
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

Most of existing importance sampling methods for direct illumination exploit importance of illumination and surface BRDF. Without taking the visibility into consideration, they can not adaptively adjust the number of samples for each pixel during the sampling process. As a result, these methods tend to produce images with noise in partially occluded regions. In this paper, we introduce an incremental wavelet importance sampling approach, in which the visibility information is used to determine the number of samples at run time. For this purpose, we present a perceptual-based variance that is computed from visibility of samples. In the sampling process, the Halton sample points are incrementally warped for each pixel until the variance of warped samples converges. We demonstrate that our method is more efficient than existing importance sampling approaches.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Blackwell, H. R. 1972. Luminance difference thresholds, vol. In Handbook of Sensory Physiology, vol. VII/4:Visual Psychophysics. Springer-Verlag.
 
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Burke, D., Ghosh, A., and Heidrich, W. 2005. Bidirectional importance sampling for direct illumination. In Rendering Techniques, 147--156.
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Cline, D., Egbert, P. K., Talbot, J. F., and Cardon, D. L. 2006. Two stage importance sampling for direct lighting. In Rendering Techniques, 103--113.
 
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Cohen, J., and Debevec, P., 2001. Light-gen. http://www.ict.usc.edu/jcohen/lightgen/lightgen.html.
 
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Collaborative Colleagues:
Hao-da Huang: colleagues
Yanyun Chen: colleagues
Xing Tong: colleagues
Wen-cheng Wang: colleagues