|
ABSTRACT
Inserting virtual objects in real camera images with correct lighting is an active area of research. Current methods use a high dynamic range camera with a fish-eye lens to capture the incoming illumination. The main problem with this approach is the limitation to distant illumination. Therefore, the focus of our work is a real-time description of both near - and far-field illumination for interactive movement of virtual objects in the camera image of a real room. The daylight, which is coming in through the windows, produces a spatially varying distribution of indirect light in the room; therefore a near-field description of incoming light is necessary. Our approach is to measure the daylight from outside and to simulate the resulting indirect light in the room. To accomplish this, we develop a special dynamic form of the irradiance volume for real-time updates of indirect light in the room and combine this with importance sampling and shadow maps for light from outside. This separation allows object movements with interactive frame rates (10--17 fps). To verify the correctness of our approach, we compare images of synthetic objects with real objects.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
|
| |
2
|
Annen, T., Kautz, J., Durand, F., and Seidel, H.-P. 2004. Spherical Harmonic Gradients for Mid-Range Illumination. In Proceedings of the Eurographics Symposium on Rendering, 331--336.
|
 |
3
|
|
 |
4
|
|
| |
5
|
|
| |
6
|
Fournier, A., Gunavan, A., and Romanzin, C. 1993. Common illumination between real and computer generated scenes. In Proc. of Graphics Interface 1993, 254--262.
|
 |
7
|
|
| |
8
|
|
| |
9
|
|
 |
10
|
|
| |
11
|
|
| |
12
|
Grosch, T., Mueller, S., and Kresse, W. 2003. Goniometric light reconstruction for augmented reality image synthesis. In Graphiktag im Rahmen der GI Jahrestagung, Frankfurt am Main,.
|
| |
13
|
Grosch, T. 2005. Differential photon mapping: Consistent augmentation of photographs with correction of all light paths. In Eurographics 2005, Trinity College, Dublin, Ireland.
|
| |
14
|
Grosch, T. 2005. PanoAR: Interactive augmentation of omnidirectional images with consistent lighting. In Mirage 2005, Computer Vision / Computer Graphics Collaboration Techniques and Applications, 25--34.
|
 |
15
|
|
| |
16
|
|
 |
17
|
|
 |
18
|
Vlastimil Havran , Miloslaw Smyk , Grzegorz Krawczyk , Karol Myszkowski , Hans-Peter Seidel, Importance sampling for video environment maps, ACM SIGGRAPH 2005 Sketches, July 31-August 04, 2005, Los Angeles, California
[doi> 10.1145/1187112.1187243]
|
| |
19
|
|
| |
20
|
|
| |
21
|
|
| |
22
|
|
| |
23
|
Kontkanen, J., and Laine, S. 2006. Sampling Precomputed volumetric lighting. Journal of Graphics Tools 11, 3.
|
| |
24
|
Kontkanen, J., Turquin, E., Holzschuch, N., and Sillion, F. X. 2006. Wavelet Radiance Transport for Interactive Indirect Lighting. In 17th Eurographics Symposium on Rendering, 161--172.
|
| |
25
|
Korn, M., Stange, M., Von Arb, A., Blum, L., Kreil, M., Kunze, K., Anhenn, J., Wallrath, T., and Grosch, T. 2006. Interactive augmentation of live images using a HDR stereo camera. In Dritter Workshop Virtuelle und Erweiterte Realitt der GI-Fachgruppe VR/AR, vol. 3, 107--118.
|
| |
26
|
Krawczyk, G., Goesele, M., and Seidel, H.-P. 2005. Photometric calibration of high dynamic range cameras. Research Report MPI-I-2005-4-005, Max-Planck-Institut für Informatik, Stuhlsatzenhausweg 85, 66123 Saarbrücken, Germany, April.
|
 |
27
|
|
| |
28
|
Loscos, C., Frasson, M., Drettakis, G., Walter, B., Granier, X., and Poulin, P. 1999. Interactive virtual relighting and remodeling of real scenes. In Tenth Eurographics Workshop on Rendering, 329--340.
|
| |
29
|
Mantiuk, R., Pattanaik, S., and Myszkowski, K. 2002. Cube-map data structure for interactive global illumination computation in dynamic diffuse environments. In ICCVG.
|
 |
30
|
|
 |
31
|
|
| |
32
|
Nijasure, M., Pattanaik, S. N., and Goel, V. 2005. Real-time global illumination on GPUs. journal of graphics tools 10, 2, 55--71.
|
| |
33
|
Nimeroff, J. S., Simoncelli, E., and Dorsey, J. 1994. Efficient Re-rendering of Naturally Illuminated Environments. In Fifth Eurographics Workshop on Rendering, Springer-Verlag, Darmstadt, Germany, 359--373.
|
| |
34
|
Perez, R., Seals, R., and Michalsky, J. 1993. All-weather model for sky luminance distribution-preliminary configuration and validation. In Solar Energy 50, 3, 235--245.
|
| |
35
|
|
 |
36
|
|
| |
37
|
Erik Reinhard , Greg Ward , Sumanta Pattanaik , Paul Debevec, High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics), Morgan Kaufmann Publishers Inc., San Francisco, CA, 2005
|
| |
38
|
Ritschel, T., and Grosch, T. 2006. On-line estimation of diffuse materials. In Dritter Workshop Virtuelle und Erweiterte Realitt der GI-Fachgruppe VR/AR, vol. 3, 95--106.
|
| |
39
|
|
| |
40
|
|
 |
41
|
|
 |
42
|
|
|