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Disintermediating the PC: a product centric view on Web 2.0
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Source Designing Pleasurable Products And Interfaces archive
Proceedings of the 2007 conference on Designing pleasurable products and interfaces table of contents
Helsinki, Finland
SESSION: Student papers and demos table of contents
Pages: 516 - 519  
Year of Publication: 2007
ISBN:978-1-59593-942-5
Authors
Tom Djajadiningrat  Philips Design, MD Eindhoven, The Netherlands
Steven Kyffin  Philips Design, MD Eindhoven, The Netherlands
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 2,   Downloads (12 Months): 35,   Citation Count: 1
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ABSTRACT

In this position paper, we chart the internet's transition to Web 2.0 and the accompanying rise in user generated content. We trace back this transition to social needs: people's need for a sense of identity and a sense of belonging. We point out that working with digital content has become near impossible without the use of a PC: the PC has established itself as the 'spider in the web' of content capturing and rendering devices. We then argue that if we accept Web 2.0 leisure activities as a predominantly social phenomenon, these activities belong in the living room. However, for a number of reasons the PC is poorly suited to use in a living room context. As an alternative to a system configuration with centralized, PC-based control, we suggest that a network of dedicated, networked devices may be better suited to the home context.


Collaborative Colleagues:
Tom Djajadiningrat: colleagues
Steven Kyffin: colleagues