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Interaction paradigms in technology-enhanced social spaces: a case study in museums
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Source Designing Pleasurable Products And Interfaces archive
Proceedings of the 2007 conference on Designing pleasurable products and interfaces table of contents
Helsinki, Finland
SESSION: Social interaction table of contents
Pages: 343 - 356  
Year of Publication: 2007
ISBN:978-1-59593-942-5
Authors
Franca Garzotto  Politecnico of Milano, Milano, Italy
Francesca Rizzo  Politecnico of Milano, Milano, Italy
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper investigates, through a case study, the interaction paradigms that can be adopted in a museum exhibition involving hybrid interactive artifacts, i.e., installations that support visitors manipulating and interacting with physical and digital exhibits [6], [1]. We discuss the design principles and solutions we adopted in a temporary exhibition titled "The Fire and The Mountain", where we integrated technological and physical artifacts within a multi-sensory exhibition space to foster enjoyment, engagement, and, ultimately, learning, and to promote a variety of social behaviors among visitors interacting together and with hybrid exhibits. We also discuss a field study we carried on to evaluate the user experience in "The Fire and the Mountain", and the lessons we learnt.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Franca Garzotto: colleagues
Francesca Rizzo: colleagues