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Making sense: interactive sculptures as tangible design material
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Source Designing Pleasurable Products And Interfaces archive
Proceedings of the 2007 conference on Designing pleasurable products and interfaces table of contents
Helsinki, Finland
SESSION: Aesthetic interaction 2 - bringing qualities to design table of contents
Pages: 255 - 269  
Year of Publication: 2007
ISBN:978-1-59593-942-5
Authors
Mads Vedel Jensen  University of Southern Denmark, Sønderborg, Denmark
Marcelle Stienstra  University of Southern Denmark, Sønderborg, Denmark
Publisher
ACM  New York, NY, USA
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ABSTRACT

The field of tangible interaction shows an increasing focus on embodiment; how the body has a central role in how we as human beings experience, understand, and interact with the world we live in. In this paper we present a design exercise that has a strong focus on the body and how interaction is experienced. The exercise utilizes the designer's own bodily experiences in the design of new tangible interfaces. The design exercise was done with a group of design students. We asked them to design interactive sculptures to convey the interaction qualities they had extracted from video material. The interactive sculptures served as a physical reflective tool that allowed the students to test and experience the qualities of interaction they wanted to bring into a new design, before they moved on to designing the actual product. We conclude that interactive sculptures serve as a rich design material that provide the students with relevant insights and a richer vocabulary concerning interaction qualities from a bodily perspective.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Buur, J. and M. Stienstra (2007), Towards Generic Interaction Styles for Product Design, in HCI International 2007. Beijing, China: Springer Verlag
 
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Djajadiningrat, J. P., B. Matthews, and M. Stienstra (forthcoming), Easy Doesn't Do It: Skill and Expression in Tangible Aesthetics, Special Issue on Movement of the Journal for Personal and Ubiquitous Computing.
 
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Collaborative Colleagues:
Mads Vedel Jensen: colleagues
Marcelle Stienstra: colleagues