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Interaction gestalt and the design of aesthetic interactions
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Source Designing Pleasurable Products And Interfaces archive
Proceedings of the 2007 conference on Designing pleasurable products and interfaces table of contents
Helsinki, Finland
SESSION: Aesthetic interaction 2 - bringing qualities to design table of contents
Pages: 239 - 254  
Year of Publication: 2007
ISBN:978-1-59593-942-5
Authors
Youn-kyung Lim  Indiana University, Bloomington, IN
Erik Stolterman  Indiana University, Bloomington, IN
Heekyoung Jung  Indiana University, Bloomington, IN
Justin Donaldson  Indiana University, Bloomington, IN
Publisher
ACM  New York, NY, USA
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ABSTRACT

Although there has been a drastic increase in the research of aesthetics of interaction, we still lack well-defined practical knowledge of how to design aesthetic interactions. In order to develop such knowledge, we adapt three important ways of thinking in designing interactions influenced by traditional design disciplines, namely, 1) understanding what it is that is designed---i.e. interaction, 2) knowing what is possible to be manipulated when designing interactions---i.e. attributes of interaction, and 3) mastering how to manipulate the attributes to shape the interactions. We explain our approach by arguing from the somaesthetic perspective. We propose the concept of interaction gestalt, as a way to achieve those three ways of thinking in design. We then propose a set of interaction gestalt attributes that can be used in designing aesthetic interactions. We end with a discussion of the implications and benefits of this approach in interaction design.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Youn-kyung Lim: colleagues
Erik Stolterman: colleagues
Heekyoung Jung: colleagues
Justin Donaldson: colleagues