| Magical experiences in interaction design |
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Designing Pleasurable Products And Interfaces
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Proceedings of the 2007 conference on Designing pleasurable products and interfaces
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Helsinki, Finland
SESSION: Short papers
table of contents
Pages: 108 - 118
Year of Publication: 2007
ISBN:978-1-59593-942-5
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Downloads (6 Weeks): 9, Downloads (12 Months): 83, Citation Count: 0
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ABSTRACT
This paper is a description of design experiments performed to investigate the use of magical experiences in interaction design of consumer electronics. Magical experiences are usually associated with a passive audience watching a magician, but it is interesting to see if interaction can also be a magical experience. Using inspiration from stage magic, industrial design, the consumer electronics company Bang & Olufsen, and related research in interaction design a set of key topics for developing magical experiences are proposed. The key topics are used to develop three design experiments. The design experiments are tested and the results are analyzed and discussed.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Norman, D. A.: Emotional Design. Why we love (or hate) everyday things, Basic Books USA (2004)
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Overbeeke, C. J., Djajadiningrat, J. P., Wensveen, S. A. G., & Hummels, C. C. M.: Neglected aspects of HCI: Fun, beauty and bodily interaction. Full day tutorial at OZCHI, Sydney, Australia (2000)
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Stienstra, M. & Hoonhut, J.: Exploring enjoyability: which factors in a consumer device make the user smile? In Waard, D. de, Brookhuis, K., Sommer, S., and Verwey, W. (Eds.), Human Factors in the Age of Virtual Reality, on the occasion of the Human Factors and Ergonomics Society Europe Chapter Annual Meeting in Dortmund, Germany, October 2002, Maastricht, NL: Shaker Publishing (2003) 341--355.
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Brandt, E. & Grunnet, C.: Evoking the future: Drama and props in user centered design, PDC 2000. Proceedings of the participatory design conference, New York (2000) 11--20
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Giulio Iacucci , Kari Kuutti , Mervi Ranta, On the move with a magic thing: role playing in concept design of mobile services and devices, Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques, p.193-202, August 17-19, 2000, New York City, New York, United States
[doi> 10.1145/347642.347715]
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