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A study in play, pleasure and interaction design
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Source Designing Pleasurable Products And Interfaces archive
Proceedings of the 2007 conference on Designing pleasurable products and interfaces table of contents
Helsinki, Finland
SESSION: Aesthetic interaction 1 - play and pleasure table of contents
Pages: 76 - 91  
Year of Publication: 2007
ISBN:978-1-59593-942-5
Authors
Brigid Costello  Media and Performing Arts University of New South Wales, Sydney, Australia
Ernest Edmonds  University of Technology, Sydney, Australia
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper focuses on the design of pleasurably playful interfaces within an interactive art context. It describes the development of a framework of thirteen pleasures of play and outlines the application of this framework during the design process of three interactive artworks. These processes included both initial conceptual development stages and later user evaluation studies. The paper compares the artist's view of the pleasures that might be experienced in each work with the actual pleasures experienced by users during evaluation sessions. The results suggest that the pleasure framework is a useful tool to aid in the design of playful interfaces.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
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7
Garneau, P.: Fourteen Forms of Fun, Gamasutra. {Accessed 18 Jan 2006} Available: http://www.gamasutra.com/features/20011012/garneau_01.htm (2001)
 
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Groos, K.: The Play of Man. William Heinemann, London (1901)
 
9
Hunicke, R., LeBlanc, M. and Zubek, R.: MDA: A Formal Approach to Game Design and Game Research. Challenges in Game Artificial Intelligence: Papers from the 2004 AAAI Workshop, San Jose, California, The AAAI Press (2004) 1--5
 
10
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11
Lieberman, J. N.: Playfulness: Its Relationship to Imagination and Creativity. Academic Press, New York, (1977)
 
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Muller, L., Robertson, T. and Edmonds, E.: Experience Workshops, proceedings of Object of Interaction Workshop, OZCHI conference, Sydney, Australia 2006. {Accessed 31 May 2007} Available: http://hdm.acid.net.au/workshop_papers.html (2006)
 
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Zimmerman, E.: Play as Research: The Iterative Design Process. in Laurel, B. ed. Design Research, MIT Press, Cambridge (2003) 176--184

Collaborative Colleagues:
Brigid Costello: colleagues
Ernest Edmonds: colleagues