ACM Home Page
Please provide us with feedback. Feedback
Concept and construction of an interactive folktale system
Full text PdfPdf (421 KB)
Source
ACM International Conference Proceeding Series; Vol. 274 archive
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts table of contents
Perth, Australia
SESSION: Full papers table of contents
Pages: 79 - 83  
Year of Publication: 2007
ISBN:978-1-59593-708-7
Authors
Koji Miyazaki  Kwansei Gakuin University, Gakuen Sanda, Japan
Yurika Nagai  Kwansei Gakuin University, Gakuen, Sanda, Japan
Ryohei Nakatsu  Kwansei Gakuin University, Gakuen, Sanda, Japan
Sponsors
: ACM Computers in Entertainment
: IFIP Specialist Group on Entertainment Computing
: Murdoch University
: SIGCHI Singapore
: Nokia
: ACM
: Department of Industry and Resources
: IEEE Western Australia Section
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 2,   Downloads (12 Months): 27,   Citation Count: 2
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1306813.1306835
What is a DOI?

ABSTRACT

In this paper as one example of a new edutainment system, we propose an "Interactive Folktale System", which makes it possible for people, especially children, to enjoy folktales in various ways. They can appreciate the generation of original tales and variations. Also they can interact with the story by communicating with its characters or by playing one of the characters. Moreover, they can easily create a new folktale by changing the original story or by describing a new story.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

1
 
2
Mateas, M. and Stern, A., Socially Intelligent Agents: The Human in the Loop. AAAI Fall Symposium, 2000.
 
3
Young, R. M., Creating Interactive Narrative Structures: The Potential for AI Approaches. AAAI Spring Symposium in Artificial Intelligence and Interactive Entertainment, AAAI Press, 2000
 
4
 
5
Miyazaki, K., Nagai, Y., Bosser, A. G., Nakatsu, R., Architecture of an Authoring System to Support the Creation of Interactive Contents. Entertainment Computing -- ICEC2006, Springer LNCS 4161, pp.165--174, 2006.
 
6
Prop, V., Morphology of the Folktale. University of Texas Press, 1968.


Collaborative Colleagues:
Koji Miyazaki: colleagues
Yurika Nagai: colleagues
Ryohei Nakatsu: colleagues