ACM Home Page
Please provide us with feedback. Feedback
Kansei games: entertaining your emotions
Full text PdfPdf (263 KB)
Source
ACM International Conference Proceeding Series; Vol. 274 archive
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts table of contents
Perth, Australia
SESSION: Invited talks table of contents
Pages: 5 - 5  
Year of Publication: 2007
ISBN:978-1-59593-708-7
Authors
Benjamin Salem  Technical University of Eindhoven, The Netherlands
Ryohei Nakatsu  Kwansei Gakuin University, Gakuen, Sanda
Sponsors
: ACM Computers in Entertainment
: IFIP Specialist Group on Entertainment Computing
: Murdoch University
: SIGCHI Singapore
: Nokia
: ACM
: Department of Industry and Resources
: IEEE Western Australia Section
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 5,   Downloads (12 Months): 31,   Citation Count: 0
Additional Information:

abstract   collaborative colleagues  

Tools and Actions: Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1306813.1306820
What is a DOI?

ABSTRACT

Essentially Kansei Games are a new concept of games that focus on delivering a constructive positive experience to the game player. We wish to do this by addressing the player needs, requirements and desires. We propose a Needs Requirements and Desires (NRD) model where the self is at the centre, and all needs requirements and desires radiate from it. It is an egocentric, egoistic and hedonistic model. In which, needs relates to the essentials, requirements to the necessary and desires to the optional. While playing a game, it is possible to assess its usage in terms of its effect on the player's NRD. We believe that the fulfilment of the NRD would yield a positive game experience. We would like to propose an approach that addresses user's NRD and results in enrichment, positive affect and inner balance for the user.

Collaborative Colleagues:
Benjamin Salem: colleagues
Ryohei Nakatsu: colleagues