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Using an emergent system concept in designing interactive games for autistic children
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Source Interaction Design and Children archive
Proceedings of the 6th international conference on Interaction design and children table of contents
Aalborg, Denmark
SESSION: Creativity and learning table of contents
Pages: 73 - 76  
Year of Publication: 2007
ISBN:978-1-59593-747-6
Authors
Emilia Barakova  Eindhoven University of Technology, Eindhoven, The Netherlands
Gilles van Wanrooij  Eindhoven University of Technology, Eindhoven, The Netherlands
Ruben van Limpt  Eindhoven University of Technology, Eindhoven, The Netherlands
Marnick Menting  Eindhoven University of Technology, Eindhoven, The Netherlands
Sponsors
DOF : Det Obelske Familiefond
: LEGO
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper features the design process, the outcome, and preliminary tests of an interactive toy that expresses emergent behavior and can be used for behavioral training of autistic children, as well as for an engaging toy for every child. We exploit the interest of the autistic children in regular patterns and order to stimulate their motivational, explorative and social skills. As a result we have developed a toy that consists of undefined number of cubes that express emergent behavior by communicating with each other and changing their colors as a result of how they have been positioned by the players. The user tests have shown increased time of engagement of the children with the toy in comparison with their usual play routines, pronounced explorative behavior and encouraging results with improvement of turn taking interaction.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Emilia Barakova: colleagues
Gilles van Wanrooij: colleagues
Ruben van Limpt: colleagues
Marnick Menting: colleagues