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The kindest cut: enhancing the user experience of mobile tv through adequate zooming
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International Multimedia Conference archive
Proceedings of the 15th international conference on Multimedia table of contents
Augsburg, Germany
SESSION: Applications 1 - enhancing user experiences table of contents
Pages: 87 - 96  
Year of Publication: 2007
ISBN:978-1-59593-702-5
Authors
Hendrik Knoche  University College London, London, United Kingdom
Marco Papaleo  University of Bologna, Bologna, Italy
M. Angela Sasse  University College London, London, United Kingdom
Alessandro Vanelli-Coralli  University of Bologna, Bologna, Italy
Sponsors
ACM: Association for Computing Machinery
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
Publisher
ACM  New York, NY, USA
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ABSTRACT

The growing market of Mobile TV requires automated adaptation of standard TV footage to small size displays. Especially extreme long shots (XLS) depicting distant objects can spoil the user experience, e.g. in soccer content. Automated zooming schemes can improve the visual experience if the resulting footage meets user expectations in terms of the visual detail and quality but does not omit valuable context information. Current zooming schemes are ignorant of beneficial zoom ranges for a given target size when applied to standard definition TV footage. In two experiments 84 participants were able to switch between original and zoom enhanced soccer footage at three sizes - from 320x240 (QVGA) down to 176x144 (QCIF). Eye tracking and subjective ratings showed that zoom factors between 1.14 and 1.33 were preferred for all sizes. Interviews revealed that a zoom factor of 1.6 was too high for QVGA content due to low perceived video quality, but beneficial for QCIF size. The optimal zoom depended on the target display size. We include a function to compute the optimal zoom for XLS depending on the target device size. It can be applied in automatic content adaptation schemes and should stimulate further research on the requirements of different shot types in video coding.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Hendrik Knoche: colleagues
Marco Papaleo: colleagues
M. Angela Sasse: colleagues
Alessandro Vanelli-Coralli: colleagues