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Narrating data structures: the role of context in CS2
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International Computing Education Research Workshop archive
Proceedings of the third international workshop on Computing education research table of contents
Atlanta, Georgia, USA
SESSION: Learning in the first year table of contents
Pages: 87 - 98  
Year of Publication: 2007
ISBN:978-1-59593-841-1
Authors
Svetlana Yarosh  Georgia Institute of Technology, Atlanta, Georgia
Mark Guzdial  Georgia Institute of Technology, Atlanta, Georgia
Sponsors
ACM: Association for Computing Machinery
SIGCSE: ACM Special Interest Group on Computer Science Education
Publisher
ACM  New York, NY, USA
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ABSTRACT

Learning computing with respect to the context of its use has been linked in previous reports to student motivation in introductory CS courses. In this report, we consider the role of context in a second course. We present a case study of a CS2 data structures class that uses a media computation context. In this course, students learn data structures and object-oriented programming through a pervasive narrative about how real media professionals use data structures to model the real world and to construct the digital images, sounds, and animations with which the students are familiar in their daily lives. We found that context played a different role in a second course than in a first course. We found evidence that some students did not need context to appreciate computing, but we also found evidence that context can help students get engaged with the material that they otherwise do not find interesting. In particular, the narrative aspect of a context may help students in relating the elements of the course and may even help with learning.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Svetlana Yarosh: colleagues
Mark Guzdial: colleagues