|
ABSTRACT
Depth buffer performance is crucial to modern graphics hardware. This has led to a large number of algorithms for reducing the depth buffer bandwidth. Unfortunately, these have mostly remained documented only in the form of patents. Therefore, we present a survey on the design space of efficient depth buffer implementations. In addition, we describe our novel depth buffer compression algorithm, which gives very high compression ratios.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
 |
1
|
|
| |
2
|
{DMFW02} DeRoo J., Morein S., Favela B., Wright M.: Method and Apparatus for Compressing Parameter Values for Pixels in a Display Frame. In US Patent 6,476,811 (2002).
|
 |
3
|
|
| |
4
|
{MN04} Morein S., Natale M.: System, Method, and Apparatus for Compression of Video Data using Offset Values. In US Patent 6,762,758 (2004).
|
| |
5
|
{Mor00} Morein S.: ATI Radeon HyperZ Technology. In Workshop on Graphics Hardware, Hot3D Proceedings (August 2000), ACM SIGGRAPH/Eurographics.
|
| |
6
|
{Mor02} Morein S.: Method and Apparatus for Efficient Clearing of Memory. In US Patent 6,421,764 (2002).
|
| |
7
|
{MWY03} Morein S., Wright M., Yee K.: Method and apparatus for controlling compressed z information in a video graphics system. US Patent 6,636,226, 2003.
|
| |
8
|
{OPS*05} Ornstein D., Peled G., Sperber Z., Cohen E., Malka G.: Z-Compression Mechanism. In US Patent 6,580,427 (2005).
|
 |
9
|
|
| |
10
|
{Van03} Van Hook T.: Method and Apparatus for Compression and Decompression of Z Data. In US Patent 6,630,933 (2003).
|
| |
11
|
{VM05} Van Dyke J., Margeson J.: Method and Apparatus for Managing and Accessing Depth Data in a Computer Graphics System. In US Patent 6,961,057 (2005).
|
CITED BY 5
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Jacob Ström , Per Wennersten , Jim Rasmusson , Jon Hasselgren , Jacob Munkberg , Petrik Clarberg , Tomas Akenine-Möller, Floating-point buffer compression in a unified codec architecture, Proceedings of the 23rd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware, June 20-21, 2008, Sarajevo, Bosnia and Herzegovina
|
|