| A low power multimedia SoC with fully programmable 3D graphics and MPEG4/H.264/JPEG for mobile devices |
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International Symposium on Low Power Electronics and Design
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Proceedings of the 2007 international symposium on Low power electronics and design
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Portland, OR, USA
SESSION: Signal processing, wireless, and communication
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Pages: 238 - 243
Year of Publication: 2007
ISBN:978-1-59593-709-4
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Authors
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Jeong-Ho Woo
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KAIST
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Ju-Ho Sohn
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KAIST
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Hyejung Kim
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KAIST
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Jongcheol Jeong
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Corelogic, Inc.,Samsungdong, Kangnumgu, Seoul
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Euljoo Jeong
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Corelogic, Inc.,Samsungdong, Kangnumgu, Seoul
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Suk Joong Lee
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Corelogic, Inc.,Samsungdong, Kangnumgu, Seoul
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Hoi-Jun Yoo
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KAIST
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Downloads (6 Weeks): 10, Downloads (12 Months): 63, Citation Count: 0
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ABSTRACT
We present a low power multimedia SoC with fully programmable 3D graphics, MPEG4 codec, H.264 decoder and JPEG codec for mobile devices. The unified shader in 3D graphics engine provides fully programmable 3D graphics with 35% area and 28% power reduction. Logarithmic lighting engine and the specialized lighting instruction enable 9.1Mvertices/s vertex throughput. The merged JPEG/MPEG4 codec and the unified shader reduce the silicon area further and the SoC consumes 6.4mm x 6.4mm in 0.13μm CMOS logic process.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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J.H. Sohn, et. al., "Low Power 3D Graphics Processors for Mobile Terminals", IEEE Communication Magazine, Dec. 2005
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T.M. Liu, et al., "A 125W, Fully Scalable MPEG-2 and H.264/AVC Video Decoder for Mobile Applications", ISSCC Digest of Technology papers, pp. 402--403, 2006
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R. Woo, et al., "A 210mW Graphics LSI Implementing Full 3D Pipeline with 264Mtexels/s Texturing for Mobile Multimedia Applications", ISSCC Digest of Technology Papers, pp. 44--45, 2003
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J.H Sohn, et al., "A 155-mW 50-Mvertices/s Graphics Processor With Fixed-Point Programmable Vertex Shader for Mobile Applications", IEEE Journal of Solid State Circuits, Vol 41, No. 5, pp.1081--1091, May, 2006
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C.H. Yu, "A 120Mvertices/s Multi-threaded VLIW Vertex Processor for Mobile Multimedia Applications", ISSCC Digest of Technology Papers, pp.408--409, 2006
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H. Kim, et al., "A 231MHz, 2.18mW 32bit Logarithmic Arithmetic Unit for Fixed-Point 3D Graphics System", IEEE Journal of Solid-State Circuits, Vol 41, NO. 11, pp2373--2381, November, 2006
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M. Doggett, "Xenos: XBOX360 GPU", ACM Eurographics2005
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