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ABSTRACT
We propose and investigate bimatrix games, whose (entry-wise) sum of the pay-off matrices of the two players is of rank k, where k is a constant. We will say the rank of such a game is k. For every fixed k, the class of rank k-games strictly generalizes the class of zero-sum games, but is a very special case of general bimatrix games. We show that even for k = 1 the set of Nash equilibria of these games can consist of an arbitrarily large number of connected components. While the question of exact polynomial time algorithms to find a Nash equilibrium remains open for games of fixed rank, we can provide a deterministic polynomial time algorithm for finding an ε-approximation (whose running time is polynomial in 1\ε) as well as a randomized polynomial time approximation algorithm (whose running time is similar), but which offers the possibility of finding an exact solution in polynomial time if a conjecture is valid. The latter algorithm is based on a new application of random sampling methods to quadratic optimization problems of fixed rank.
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CITED BY 3
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Constantinos Daskalakis , Grant Schoenebeck , Gregory Valiant , Paul Valiant, On the complexity of Nash equilibria of action-graph games, Proceedings of the Nineteenth Annual ACM -SIAM Symposium on Discrete Algorithms, p.710-719, January 04-06, 2009, New York, New York
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