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1
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Agile Alliance. 2001 Manifesto for Agile Software Development. http://agilemanifesto.org/.
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2
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3
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Hofstede, G. 1997. Culture and Organizations---Software of the Mind. New York: McGraw-Hill.
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4
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Spencer-Oatey, H. 2000. Culturally Speaking: Managing Rapport through Talk across Cultures. New York: Cassel.
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5
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Dawkins, R. 1976. The Selfish Gene. Oxford, UK: Oxford University Press.
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6
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Blackmore, S. 1999. The Meme Machine. Oxford, UK: Oxford University Press.
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7
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Ibid.
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8
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Ibid.
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9
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Dennett, D. C. 1990. Memes and the exploitation of imagination. The Journal of Aesthetics and Art Criticism 48: 127-135.
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10
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Whitty, S. J. 2005. A memetic paradigm of project management. International Journal of Project Management 23 (8): 575-583.
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11
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Senge, P. M. 1990. The Fifth Discipline. New York: Currency Doubleday.
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12
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Speel, H.-C. 1996. Memetics: On a conceptual framework for cultural evolution. In The Evolution of Complexity, ed. F. Heylighen and D. Aerts. Dordrecht, Holland: Kluwer.
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13
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Aunger, R. 2002. The Electric Meme. New York: The Free Press.
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14
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Dawkins, R. 1995. Viruses of the mind. In Dennett and His Critics: Demystifying Mind, ed. B. Dalhlbom, 13-27. Malden, Massachusetts: Blackwell Publishers.
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15
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Contextualists. 2007. The seven basic principles of the context-driven school. http://www.context-driven-testing.com/.
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16
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See reference 11.
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