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Illustrative rendering in Team Fortress 2
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Source International Conference on Computer Graphics and Interactive Techniques archive
ACM SIGGRAPH 2007 courses table of contents
San Diego, California
SESSION: Course 28: Advanced real-time rendering in 3D graphics and games table of contents
Pages: 19 - 32  
Year of Publication: 2007
Authors
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 19,   Downloads (12 Months): 126,   Citation Count: 2
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ABSTRACT

We present a set of artistic choices and novel real-time shading techniques which support each other to enable the unique rendering style of the game Team Fortress 2. Grounded in the conventions of early 20th century commercial illustration, the look of Team Fortress 2 is the result of tight collaboration between artists and engineers. In this paper, we will discuss the way in which the art direction and technology choices combine to support artistic goals and gameplay constraints. In addition to achieving a compelling style, the shading techniques are designed to quickly convey geometric information using rim highlights as well as variation in luminance and hue, so that game players are consistently able to visually "read" the scene and identify other players in a variety of lighting conditions.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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{Decaudin96} Decaudin, P. 1996. Cartoon Looking Rendering of 3D Scenes. Research Report 2919, INRIA, June.
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{HS98} Heidrich, W., and Seidel, H. 1998. Efficient Rendering of Anisotropic Surfaces Using Computer Graphics Hardware. In Image and Multi-dimensional Digital Signal Processing Workshop, 315--318.
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{McTaggart04} McTaggart, G. 2004. Half-Life 2 Shading. In Game Developers Conference. Direct3D Tutorial.
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{Miyazaki02} Miyazaki, H. 2002. The Art of Spirited Away. VIZ Media.
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{Schau74} Schau, M. 1974. J. C. Leyendecker. Watson-Guptill.

Collaborative Colleagues:
Jason L. Mitchell: colleagues
Moby Francke: colleagues
Dhabih Eng: colleagues