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Multimodal multiplayer tabletop gaming
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Source Computers in Entertainment (CIE) archive
Volume 5 ,  Issue 2  (April/June 2007) table of contents
Interactive TV
SECTION: Pervasive gaming table of contents
Article No.: 12  
Year of Publication: 2007
ISSN:1544-3574
Authors
EDWARD TSE  University of Calgary and Mitsubishi Electric Research Laboratories
SAUL GREENBERG  University of Calgary
CHIA SHEN  Mitsubishi Electric Research Laboratories
CLIFTON FORLINES  Mitsubishi Electric Research Laboratories
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 28,   Downloads (12 Months): 134,   Citation Count: 4
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ABSTRACT

There is a large disparity between the rich physical interfaces of co-located arcade games and the generic input devices seen in most home console systems. In this article we argue that a digital table is a conducive form factor for general co-located home gaming as it affords: (a) seating in collaboratively relevant positions that give all equal opportunity to reach into the surface and share a common view; (b) rich whole-handed gesture input usually seen only when handling physical objects; (c) the ability to monitor how others use space and access objects on the surface; and (d) the ability to communicate with each other and interact on top of the surface via gestures and verbal utterance. Our thesis is that multimodal gesture and speech input benefits collaborative interaction over such a digital table. To investigate this thesis, we designed a multimodal, multiplayer gaming environment that allows players to interact directly atop a digital table via speech and rich whole-hand gestures. We transform two commercial single-player computer games, representing a strategy and simulation game genre, to work within this setting.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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CLARK, H. 1996. Using Language. Cambridge University Press.
 
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COHEN, P.R, 2000. Speech can't do everything: A case for multimodal systems. Speech Technol. Mag. 5, 4.
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GUTWIN, C. AND GREENBERG, S. 2004. The importance of awareness for team cognition in distributed collaboration. In Team Cognition: Understanding the Factors that Drive Process and Performance, E. Salas and S. Fiore (eds.), APA Press, 177--201.
 
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SEGAL, L. 1994. Effects of checklist interface on non-verbal crew communications. NASA Ames Research Center, Contractor Rep.177639.
 
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Collaborative Colleagues:
EDWARD TSE: colleagues
SAUL GREENBERG: colleagues
CHIA SHEN: colleagues
CLIFTON FORLINES: colleagues