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Ray tracing dynamic scenes using selective restructuring
Source International Conference on Computer Graphics and Interactive Techniques archive
ACM SIGGRAPH 2007 sketches table of contents
San Diego, California
SESSION: Traveling light table of contents
Article No. 55  
Year of Publication: 2007
Authors
Sung-Eui Yoon  Lawrence Livermore National Laboratory
Sean Curtis  University of North Carolina at Chapel Hill
Dinesh Manocha  University of North Carolina at Chapel Hill
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

Ray tracing has been widely researched due to its ability to generate realistic images. However, the performance of current ray tracing algorithms is considerably slower than GPU-based rasterization algorithms, especially on dynamic scenes. In this paper we address the problem of efficient computation of bounding volume hierarchies (BVHs) of dynamic scenes for faster ray tracing.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Lauterbach, C., Yoon, S., Tuft, D., and Manocha, D. 2006. RT-DEFORM: Interactive ray tracing of dynamic scenes using bvhs. IEEE Symposium on Interactive Ray Tracing.
2

Collaborative Colleagues:
Sung-Eui Yoon: colleagues
Sean Curtis: colleagues
Dinesh Manocha: colleagues