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Gradient domain editing of deforming mesh sequences
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ACM Transactions on Graphics (TOG) archive
Volume 26 ,  Issue 3  (July 2007) table of contents
Proceedings of ACM SIGGRAPH 2007
SESSION: Shape deformation table of contents
Article No. 84  
Year of Publication: 2007
ISSN:0730-0301
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Authors
Weiwei Xu  Microsoft Research Asia
Kun Zhou  Microsoft Research Asia
Yizhou Yu  University of Illinois at Urbana-Champaign
Qifeng Tan  Zhejiang Univ.
Qunsheng Peng  Zhejiang Univ.
Baining Guo  Microsoft Research Asia
Publisher
ACM  New York, NY, USA
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ABSTRACT

Many graphics applications, including computer games and 3D animated films, make heavy use of deforming mesh sequences. In this paper, we generalize gradient domain editing to deforming mesh sequences. Our framework is keyframe based. Given sparse and irregularly distributed constraints at unevenly spaced keyframes, our solution first adjusts the meshes at the keyframes to satisfy these constraints, and then smoothly propagate the constraints and deformations at keyframes to the whole sequence to generate new deforming mesh sequence. To achieve convenient keyframe editing, we have developed an efficient alternating least-squares method. It harnesses the power of subspace deformation and two-pass linear methods to achieve high-quality deformations. We have also developed an effective algorithm to define boundary conditions for all frames using handle trajectory editing. Our deforming mesh editing framework has been successfully applied to a number of editing scenarios with increasing complexity, including footprint editing, path editing, temporal filtering, handle-based deformation mixing, and spacetime morphing.


REFERENCES

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Collaborative Colleagues:
Weiwei Xu: colleagues
Kun Zhou: colleagues
Yizhou Yu: colleagues
Qifeng Tan: colleagues
Qunsheng Peng: colleagues
Baining Guo: colleagues