ACM Home Page
Please provide us with feedback. Feedback
Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics
Full text MovMov (23:52),  PdfPdf (2.48 MB)
Source
ACM Transactions on Graphics (TOG) archive
Volume 26 ,  Issue 3  (July 2007) table of contents
Proceedings of ACM SIGGRAPH 2007
SESSION: Shape deformation table of contents
Article No. 81  
Year of Publication: 2007
ISSN:0730-0301
Also published in ...
Authors
Xiaohan Shi  Zhejiang University
Kun Zhou  Microsoft Research Asia
Yiying Tong  Caltech
Mathieu Desbrun  Caltech
Hujun Bao  Zhejiang University
Baining Guo  Microsoft Research Asia
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 37,   Downloads (12 Months): 217,   Citation Count: 9
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1276377.1276479
What is a DOI?

ABSTRACT

We present mesh puppetry, a variational framework for detail-preserving mesh manipulation through a set of high-level, intuitive, and interactive design tools. Our approach builds upon traditional rigging by optimizing skeleton position and vertex weights in an integrated manner. New poses and animations are created by specifying a few desired constraints on vertex positions, balance of the character, length and rigidity preservation, joint limits, and/or self-collision avoidance. Our algorithm then adjusts the skeleton and solves for the deformed mesh simultaneously through a novel cascading optimization procedure, allowing realtime manipulation of meshes with 50K+ vertices for fast design of pleasing and realistic poses. We demonstrate the potential of our framework through an interactive deformation platform and various applications such as deformation transfer and motion retargeting.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
 
2
 
3
 
4
 
5
Chen, Q., and Guan, S.-U. 2004. Incremental multiple objective genetic algorithms. IEEE Trans. on Systems, Man, and Cybernetics 34, 3 (June), 1325--1334.
 
6
ColDet. 2002. Free 3d collision detection library (gnu lgpl). http://sourceforge.net/projects/coldet.
7
 
8
9
10
11
12
 
13
 
14
15
16
 
17
Lloyd, S. P. 1982. Least squares quantization in pcm. IEEE Transactions on Information Theory 28, 2, 129 -- 137.
 
18
19
20
21
22
23
24
25
26
 
27
Yamane, K., and Nakamura, Y. 2003. Natural motion animation through constraining and deconstraining at will. In IEEE Transactions on Visualization and Computer Graphics, no. 3.
28
 
29
Zayer, R., Rössl, C., Karni, Z., and Seidel, H.-P. 2005. Harmonic guidance for surface deformation. In Eurographics 2005, 601--609.
30
31
 
32

CITED BY  9

Collaborative Colleagues:
Xiaohan Shi: colleagues
Kun Zhou: colleagues
Yiying Tong: colleagues
Mathieu Desbrun: colleagues
Hujun Bao: colleagues
Baining Guo: colleagues