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ABSTRACT
Enveloping, or the mapping of skeletal controls to the deformations of a surface, is key to driving realistic animated characters. Despite its widespread use, enveloping still relies on slow or inaccurate deformation methods. We propose a method that is both fast, accurate and example-based. Our technique introduces a rotational regression model that captures common skinning deformations such as muscle bulging, twisting, and challenging areas such as the shoulders. Our improved treatment of rotational quantities is made practical by model reduction that ensures real-time solution of least-squares problems, independent of the mesh size. Our method is significantly more accurate than linear blend skinning and almost as fast, suggesting its use as a replacement for linear blend skinning when examples are available.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 13
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Evangelos Kalogerakis , Derek Nowrouzezahrai , Patricio Simari , James Mccrae , Aaron Hertzmann , Karan Singh, Data-driven curvature for real-time line drawing of dynamic scenes, ACM Transactions on Graphics (TOG), v.28 n.1, p.1-13, January 2009
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Nico Galoppo , Miguel A. Otaduy , William Moss , Jason Sewall , Sean Curtis , Ming C. Lin, Controlling deformable material with dynamic morph targets, Proceedings of the 2009 symposium on Interactive 3D graphics and games, February 27-March 01, 2009, Boston, Massachusetts
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Nils Hasler , Carsten Stoll , Bodo Rosenhahn , Thorsten Thormählen , Hans-Peter Seidel, Technical Section: Estimating body shape of dressed humans, Computers and Graphics, v.33 n.3, p.211-216, June, 2009
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