ACM Home Page
Please provide us with feedback. Feedback
Interactive relighting with dynamic BRDFs
Full text MovMov (25:36),  PdfPdf (2.65 MB)
Source
ACM Transactions on Graphics (TOG) archive
Volume 26 ,  Issue 3  (July 2007) table of contents
Proceedings of ACM SIGGRAPH 2007
SESSION: Lighting table of contents
Article No. 27  
Year of Publication: 2007
ISSN:0730-0301
Also published in ...
Authors
Xin Sun  Zhejiang University
Kun Zhou  Microsoft Research Asia
Yanyun Chen  Microsoft Research Asia
Stephen Lin  Microsoft Research Asia
Jiaoying Shi  Zhejiang University
Baining Guo  Microsoft Research Asia
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 26,   Downloads (12 Months): 236,   Citation Count: 4
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1276377.1276411
What is a DOI?

ABSTRACT

We present a technique for interactive relighting in which source radiance, viewing direction, and BRDFs can all be changed on the fly. In handling dynamic BRDFs, our method efficiently accounts for the effects of BRDF modification on the reflectance and incident radiance at a surface point. For reflectance, we develop a BRDF tensor representation that can be factorized into adjustable terms for lighting, viewing, and BRDF parameters. For incident radiance, there exists a non-linear relationship between indirect lighting and BRDFs in a scene, which makes linear light transport frameworks such as PRT unsuitable. To overcome this problem, we introduce precomputed transfer tensors (PTTs) which decompose indirect lighting into precomputable components that are each a function of BRDFs in the scene, and can be rapidly combined at run time to correctly determine incident radiance. We additionally describe a method for efficient handling of high-frequency specular reflections by separating them from the BRDF tensor representation and processing them using precomputed visibility information. With relighting based on PTTs, interactive performance with indirect lighting is demonstrated in applications to BRDF animation and material tuning.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
2
3
4
5
6
 
7
Dempster, A. P., Laird, N. M., and Rubin, D. B. 1977. Maximum-likelihood from incomplete data via the em algorithm. J. Royal Statistical Society 39, 1, 1--38.
 
8
 
9
 
10
11
12
13
14
 
15
Kautz, J., and McCool, M. D. 1999. Interactive rendering with arbitrary brdfs using separable approximations. In Eurographics Rendering Workshop, 281--292.
16
 
17
 
18
Liu, X., Sloan, P., Shum, H.-Y., and Snyder, J. 2004. All-frequency precomputed radiance transfer for glossy objects. In Eurographics Symp. Rendering, 337--344.
19
 
20
21
22
23
24
 
25
Ngan, A., Durand, F., and Matusik, W. 2005. Experimental analysis of brdf models. In Eurographics Symp. Rendering, 117--226.
26
27
28
29
30
31
32
33
 
34
Wang, R., Tran, J., and Luebke, D. 2004. All-frequency relighting of non-diffuse objects using separable brdf approximation. In Eurographics Symp. Rendering, 345--354.
35
36
37


Collaborative Colleagues:
Xin Sun: colleagues
Kun Zhou: colleagues
Yanyun Chen: colleagues
Stephen Lin: colleagues
Jiaoying Shi: colleagues
Baining Guo: colleagues