|
ABSTRACT
Recently, gradient meshes have been introduced as a powerful vector graphics representation to draw multicolored mesh objects with smooth transitions. Using tools from Abode Illustrator and Corel CorelDraw, a user can manually create gradient meshes even for photo-realistic vector arts, which can be further edited, stylized and animated. In this paper, we present an easy-to-use interactive tool, called optimized gradient mesh, to semi-automatically and quickly create gradient meshes from a raster image. We obtain the optimized gradient mesh by formulating an energy minimization problem. The user can also interactively specify a few vector lines to guide the mesh generation. The resulting optimized gradient mesh is an editable and scalable mesh that otherwise would have taken many hours for a user to manually create.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
AutoTrace. 2004. http://autotrace.sourceforge.net/.
|
 |
2
|
|
| |
3
|
|
| |
4
|
|
| |
5
|
|
| |
6
|
|
| |
7
|
|
 |
8
|
|
| |
9
|
|
 |
10
|
|
| |
11
|
Lecot, G., and Levy, B. 2006. ARDECO: Automatic region detection and conversion. In Eurographics Symposium on Rendering, 1604--1616.
|
| |
12
|
Levenberg, K. 1944. A method for the solution of certain problems in least squares. Quart. Appl. Math., 2, 164--168.
|
 |
13
|
|
| |
14
|
Nocedal, J., and Wright, S. J. 1999. Numerical Optimization. Springer.
|
| |
15
|
|
| |
16
|
Ramanarayanan, G., Bala, K., and Walter, B. 2004. Feature-based textures. In Eurographics Symposium on Rendering, 186--196.
|
 |
17
|
|
 |
18
|
|
| |
19
|
|
| |
20
|
Tumblin, J., and Choudhury, P. 2004. Bixels: Picture samples with sharp embedded boundaries. In Eurographics Symposium on Rendering, 186--196.
|
| |
21
|
|
| |
22
|
|
|