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Simulations of egoistic and altruistic behaviors using the vidya multiagent system platform
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Genetic And Evolutionary Computation Conference archive
Proceedings of the 2007 GECCO conference companion on Genetic and evolutionary computation table of contents
London, United Kingdom
WORKSHOP SESSION: Evolutionary algorithms for dynamic optimization problems (EvoDOP) table of contents
Pages 2927-2932  
Year of Publication: 2007
ISBN:978-1-59593-698-1
Authors
Marcelo Souza Pita  University of Pernambuco
Fernando Buarque Lima Neto  University of Pernambuco
Sponsors
ACM: Association for Computing Machinery
SIGEVO: ACM Special Interest Group on Genetic and Evolutionary Computation
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper investigates the impacts of individual egoistic and altruistic behaviors in a virtual society built upon the Vidya game, used here as the social simulation and Multiagent System (MAS) platform. The Vidya game was adapted to support Jivas' (autonomous intelligent agents of the Vidya game) social behavior, including formation of reputations, creation of clans and "co"-action based on leadership. The evolving society of Jivas, using the above mentioned social behaviors, becomes an ordered and complex MAS. The experiments carried out demonstrate the impacts of individual altruistic and egoistic behaviors on society and emergence of social order through time as an important and desirable event in open MAS and societies.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Malsch, T. and Schulz-Schaeffer, I. Socionics: Sociological Concepts for Social Systems of Artificial (and Human) Agents. Journal of Artificial Societies and Social Simulation, volume 10, n° 1, 2007. Available at: http://jasss.soc.surrey.ac.uk/10/1/11.html (Accessed: 2007-03-13).
 
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Pita, M. R. S. P. Vidya: Um Jogo de Estratégia com Intuição e Inteligência Artificial. Final year Graduation Project, Presented to the Department of Computing Systems, Polytechnic School of Engineering, Pernambuco State University, Recife, Brazil, 2006. (In Portuguese).
 
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Pita, M. R. S. and Neto, F. B. L. Vidya: A God Game Based on Intelligent Agents Whose Actions are Devised Through Evolutionary Computation. In: Proceedings of the IEEE Symposium on Computational Intelligence and Games, Hawaii, USA, April 1-5, 2007.
 
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Hales, D. Group Reputation Supports Beneficent Norms. Journal of Artificial Societies and Social Simulation, vol. 5, n° 4, 2002. Available at: http://jasss.soc.surrey.ac.uk/5/4/4.html (Accessed: 2007-03-28).
 
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Shaver, R. Egoism. The Stanford Encyclopedia of Philosophy (Winter 2002 edition), 2002. Available at: http://plato.stanford.edu/entries/egoism/ (Accessed: 2007-03-28).

Collaborative Colleagues:
Marcelo Souza Pita: colleagues
Fernando Buarque Lima Neto: colleagues