|
ABSTRACT
In this paper, we present an intuitive interface for interactively posing 3D facial expressions. The user can create and edit facial expressions by drawing freeform strokes, or by directly dragging facial points in 2D screen space. Designing such an interface for face modeling and editing is challenging because many unnatural facial expressions might be consistent with the ambiguous user input. The system automatically learns a model prior from a prerecorded facial expression database and uses it to remove the ambiguity. We formulate the problem in a maximum a posteriori (MAP) framework by combining the prior with user-defined constraints. Maximizing the posterior allows us to generate an optimal and natural facial expression that satisfies the user-defined constraints. Our system is interactive; it is also simple and easy to use. A first-time user can learn to use the system and start creating a variety of natural face models within minutes. We evaluate the performance of our approach with cross validation tests, and by comparing with alternative techniques.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
|
| |
2
|
{BBPV03} Blanz V., Basso C., Poggio T., Vetter T.: Reanimating faces in images and video. In Computer Graphics Forum (2003). 22(3):641--650.
|
| |
3
|
|
| |
4
|
|
| |
5
|
|
| |
6
|
|
 |
7
|
|
| |
8
|
|
| |
9
|
|
| |
10
|
{DH73} Duda R., Hart P.: Pattern Classification and Scene Analysis. John Wiley and Sons, 1973.
|
 |
11
|
|
| |
12
|
|
| |
13
|
{GH97} Ghahramani Z., Hinton G. E.: The EM algorithm for mixtures of factor analyzers, 1997.
|
 |
14
|
|
| |
15
|
{HDR97} Hinton G. E., Dayan P., Revow M.: Modeling the manifolds of images of handwritten digits. In IEEE Transactions on Neural Networks. 1997. 8(1):65--74.
|
| |
16
|
|
| |
17
|
|
 |
18
|
|
| |
19
|
{Law04} Lawrence N. D.: Gaussian process latent variable models for visualization of high dimensional data. In Advances in Neural Information Processing Systems 16 (2004). 329--336.
|
| |
20
|
|
 |
21
|
|
 |
22
|
|
 |
23
|
|
| |
24
|
{PSS99} Pighin F., Szeliski R., Salesin D.: Resynthesizing facial animation through 3d model-based tracking. In International Conference on Computer Vision. 1999. 143--150.
|
| |
25
|
|
 |
26
|
|
 |
27
|
|
| |
28
|
{YSvdP05} Yang C., Sharon D., van de Panne M.: Sketch-based modeling of parameterized objects. In 2nd Eurographics Workshop on Sketch-Based Interfaces and Modeling (2005).
|
 |
29
|
|
| |
30
|
|
 |
31
|
|
CITED BY 2
|
|
Tanasai Sucontphunt , Zhenyao Mo , Ulrich Neumann , Zhigang Deng, Interactive 3D facial expression posing through 2D portrait manipulation, Proceedings of graphics interface 2008, May 28-30, 2008, Windsor, Ontario, Canada
|
|
|
|
|