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Deformation styles for spline-based skeletal animation
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Symposium on Computer Animation archive
Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation table of contents
San Diego, California
SESSION: Articulation table of contents
Pages: 141 - 150  
Year of Publication: 2007
ISBN:978-1-59593-624-4
Authors
Sven Forstmann  Waseda University, Tokyo, Japan
Jun Ohya  Waseda University, Tokyo, Japan
Artus Krohn-Grimberghe  Karlsruhe University, Karlsruhe, Germany
Ryan McDougall  3D Incorporated, Yokohama, Japan
Sponsors
Eurographics: Eurographics Association
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
Eurographics Association  Aire-la-Ville, Switzerland, Switzerland
Bibliometrics
Downloads (6 Weeks): n/a,   Downloads (12 Months): n/a,   Citation Count: 3
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ABSTRACT

We present a novel skinned skeletal animation system based on spline-aligned deformations for providing high quality and fully designable deformations in real-time. Our ambition is to allow artists the easy creation of abstract, pose-dependent deformation behaviors that might directly be assigned to a large variety of target objects simultaneously. To achieve this goal, we introduce the usage of deformation styles and demonstrate their applicability by our animation system. We therefore enhance spline-skinned skeletal animation with two sweep-based free-form-deformation (FFD) variants. The two FFD variants are pose-dependent, driven by three textures and three curves, which can be designed by the artist. As the three textures are similar to height-maps, their creation is very intuitive. Once designed, the deformation styles can be directly applied to any number of targets for imitating material behaviors of cloth, metal or even muscles. Our GPU based implementation shows promising results for real-time usage, as about 30 Million vertices per second can be animated. The basic spline-skinning even reaches more than twice the speed and gets close to the performance of skeletal subspace deformation (SSD). Furthermore, our method can easily be combined along with other existing deformation techniques as pose space deformation or SSD.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Sven Forstmann: colleagues
Jun Ohya: colleagues
Artus Krohn-Grimberghe: colleagues
Ryan McDougall: colleagues