|
ABSTRACT
We present a novel skinned skeletal animation system based on spline-aligned deformations for providing high quality and fully designable deformations in real-time. Our ambition is to allow artists the easy creation of abstract, pose-dependent deformation behaviors that might directly be assigned to a large variety of target objects simultaneously. To achieve this goal, we introduce the usage of deformation styles and demonstrate their applicability by our animation system. We therefore enhance spline-skinned skeletal animation with two sweep-based free-form-deformation (FFD) variants. The two FFD variants are pose-dependent, driven by three textures and three curves, which can be designed by the artist. As the three textures are similar to height-maps, their creation is very intuitive. Once designed, the deformation styles can be directly applied to any number of targets for imitating material behaviors of cloth, metal or even muscles. Our GPU based implementation shows promising results for real-time usage, as about 30 Million vertices per second can be animated. The basic spline-skinning even reaches more than twice the speed and gets close to the performance of skeletal subspace deformation (SSD). Furthermore, our method can easily be combined along with other existing deformation techniques as pose space deformation or SSD.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
Mario Botsch , Mark Pauly , Markus Gross , Leif Kobbelt, PriMo: coupled prisms for intuitive surface modeling, Proceedings of the fourth Eurographics symposium on Geometry processing, June 26-28, 2006, Cagliari, Sardinia, Italy
|
 |
2
|
Steve Capell , Seth Green , Brian Curless , Tom Duchamp , Zoran Popović, Interactive skeleton-driven dynamic deformations, Proceedings of the 29th annual conference on Computer graphics and interactive techniques, July 23-26, 2002, San Antonio, Texas
|
| |
3
|
{CSM05} Cornea N., Silver D., Min P.: Curve-skeleton applications. In Visualization, 2005. VIS 05. IEEE (2005), pp. 95--102.
|
| |
4
|
{DJW*06} Decaudin P., Julius D., Wither J., Boissieux L., Sheffer A., Cani M.-P.: Virtual garments: A fully geometric approach for clothing design. Computer Graphics Forum (EG'06 proc.) 25, 3 (sep 2006), 625--634.
|
| |
5
|
{FO06} Forstmann S., Ohya J.: Fast skeletal animation by skinned arc-spline based deformation. In Eurogrpahics Short-Papers (2006), pp. 1--4.
|
| |
6
|
{HYC*05} Hyun D.-E., Yoon S.-H., Chang J.-W., Seong J.-K., Kim M.-S., Jüttler B.: Sweep-based human deformation. The Visual Computer 21, 8--10 (2005), 542--550.
|
| |
7
|
{JJT05} Jing F., Joneja A., Tang K.: Modeling wrinkles on smooth surfaces for footwear design. Computer-Aided Design 37, 8 (2005), 815--823.
|
| |
8
|
{KCOZ06} Kavan L., Collins S., O'Sullivan C., Zara J.: Dual quaternions for rigid transformation blending. Technical report TCD-CS-2006-46, Trinity College Dublin, 2006.
|
 |
9
|
|
| |
10
|
|
| |
11
|
|
| |
12
|
|
| |
13
|
|
| |
14
|
{MTV05} Magnenat-Thalmann, Volino: From early draping to haute couture models: 20 years of research. The Visual Computer 21, 8--10 (2005), 506--519.
|
| |
15
|
|
 |
16
|
|
| |
17
|
{Sch06} Scheuermann T.: Render to vertex buffer with d3d9. Siggraph 2006 Course 3: GPU Shading and Rendering, 2006.
|
 |
18
|
|
 |
19
|
|
 |
20
|
|
| |
21
|
{TRN06} Taehyun Rhee J. L., Neumann U.: Real-timeweighted pose-space deformation on the gpu. Computer Graphics Forum (Eurographics'06 proc.) 25, 3 (2006), 439--448.
|
| |
22
|
{VMT99} Volino P., Magnenat-Thalmann: Fast geometrical wrinkles on animated surfaces. In 7th International Conference in Central Europe on Computer Graphics and Visualization (1999), pp. 55--66.
|
| |
23
|
{YK06} Yoon S.-H., Kim M.-S.: Sweep-based freeform deformations. Computer Graphics Forum (Eurographics'06 proc.) 25, 3 (2006), 487--496.
|
| |
24
|
|
 |
25
|
Kun Zhou , Jin Huang , John Snyder , Xinguo Liu , Hujun Bao , Baining Guo , Heung-Yeung Shum, Large mesh deformation using the volumetric graph Laplacian, ACM SIGGRAPH 2005 Papers, July 31-August 04, 2005, Los Angeles, California
|
|