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Kinodynamic skinning using volume-preserving deformations
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Symposium on Computer Animation archive
Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation table of contents
San Diego, California
SESSION: Articulation table of contents
Pages: 129 - 140  
Year of Publication: 2007
ISBN:978-1-59593-624-4
Authors
Alexis Angelidis  University of Toronto
Karan Singh  University of Toronto
Sponsors
Eurographics: Eurographics Association
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
Eurographics Association  Aire-la-Ville, Switzerland, Switzerland
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Downloads (6 Weeks): 17,   Downloads (12 Months): 111,   Citation Count: 2
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ABSTRACT

We present a new approach to character skinning where divergence-free vector fields induced by skeletal motion, describe the velocity of skin deformation. The joint transformations for a pose relative to a rest pose create a bend deformation field, resulting in pose-dependent or kinematic skin deformations, varying smoothly across joints. The bend deformation parameters are interactively controlled to capture the varying deformability of bone and other anatomic tissue within an overall fold-over free and volume-preserving skin deformation. Subsequently, we represent the dynamics of skeletal motion, tissue elasticity, muscular tension and the environment as forces that are mapped to vortices at tissue interfaces. A simplified Biot-Savart law in the context of elastic deformation recovers a divergence-free velocity field from the vorticity. Finally, we apply a new stable technique to efficiently integrate points along their deformation trajectories. Adding these dynamic forces over a window of time prior to a given pose provides a continuum of user controllable kinodynamic skinning. A comprehensive implementation using a typical animator workflow in Maya shows our approach to be effective for complex character skinning.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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{HYC*05} Hyun D., Yoon S., Chang J., Seong J., Kim M., Juttler B.: Sweep-based Human Deformation. In Pacific Graphics (Oct 2005), pp. 542--550.
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{NMK*05} Nealen A., Maller M., Keiser R., Boxerman E., Carlson M.: Physically based deformable models in computer graphics. In Eurographics 2005 State of the Art Report (Sep 2005).
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{Rut89} Rutherford A.: Vectors, Tensors, and the Basic Equations of Fluid Mechanics. Dover Publications, Inc, 1989.
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{SK00} Singh K., Kokkevis E.: Skinning Characters using Surface-Oriented Free-Form Deformations. In Graphics Interface (2000), pp. 35--42.
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{TJ81} Thomas F., Johnston O.: The illusion of life. Hyperion, 1981.
 
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Collaborative Colleagues:
Alexis Angelidis: colleagues
Karan Singh: colleagues