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Group behavior from video: a data-driven approach to crowd simulation
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Symposium on Computer Animation archive
Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation table of contents
San Diego, California
SESSION: Behavior modeling table of contents
Pages: 109 - 118  
Year of Publication: 2007
ISBN:978-1-59593-624-4
Authors
Kang Hoon Lee  Seoul National University
Myung Geol Choi  Seoul National University
Qyoun Hong  Seoul National University
Jehee Lee  Seoul National University
Sponsors
Eurographics: Eurographics Association
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
Eurographics Association  Aire-la-Ville, Switzerland, Switzerland
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Downloads (6 Weeks): 17,   Downloads (12 Months): 206,   Citation Count: 4
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ABSTRACT

Crowd simulation techniques have frequently been used to animate a large group of virtual humans in computer graphics applications. We present a data-driven method of simulating a crowd of virtual humans that exhibit behaviors imitating real human crowds. To do so, we record the motion of a human crowd from an aerial view using a camcorder, extract the two-dimensional moving trajectories of each individual in the crowd, and then learn an agent model from observed trajectories. The agent model decides each agent's actions based on features of the environment and the motion of nearby agents in the crowd. Once the agent model is learned, we can simulate a virtual crowd that behaves similarly to the real crowd in the video. The versatility and flexibility of our approach is demonstrated through examples in which various characteristics of group behaviors are captured and reproduced in simulated crowds.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Kang Hoon Lee: colleagues
Myung Geol Choi: colleagues
Qyoun Hong: colleagues
Jehee Lee: colleagues