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Dynamic, expressive speech animation from a single mesh
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Symposium on Computer Animation archive
Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation table of contents
San Diego, California
SESSION: Motion editing table of contents
Pages: 53 - 62  
Year of Publication: 2007
ISBN:978-1-59593-624-4
Authors
Kevin Wampler  Univeristy of Washington
Daichi Sasaki  Sony
Li Zhang  Columbia University
Zoran Popović  Univeristy of Washington
Sponsors
Eurographics: Eurographics Association
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
Eurographics Association  Aire-la-Ville, Switzerland, Switzerland
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ABSTRACT

In this work we present a method for human face animation which allows us to generate animations for a novel person given just a single mesh of their face. These animations can be of arbitrary text and may include emotional expressions. We build a multilinear model from data which encapsulates the variation in dynamic face motions over changes in identity, expression, and over different texts. We then describe a synthesis method consisting of a phoneme planning and a blending stage which uses this model as a base and attempts to preserve both face shape and dynamics given a novel text and an emotion at each point in time.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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{MKPG05} Mueller P., Kalberer G. A., Proesmans M., Gool L. V.: Realistic speech animation based on observed 3d face dynamics. IEE Proc. Vision, Image and Signal Processing 152 (August 2005), 491--500.
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Collaborative Colleagues:
Kevin Wampler: colleagues
Daichi Sasaki: colleagues
Li Zhang: colleagues
Zoran Popović: colleagues