|
ABSTRACT
Recent efforts to visually capture the phenomena of boiling have proposed monolithic approaches that extend the basic techniques underlying existing fluid solvers. In this work, we show that if we instead treat boiling as a separate computational module to be loosely coupled to an existing solver, a very easy to implement, highly efficient algorithm can be designed that produces excellent visual results, even on coarse (643) grids. The algorithm is also highly SIMD-amenable, allowing the boiling computation to be farmed out to a GPU or Playstation 3 Cell processor. Our algorithm takes less than 100 lines of commented, readable C + +, and can be integrated into an existing particle level set fluid solver with virtually no modifications. A serial implementation consumes between 3-5% of the overall running time, and a preliminary SIMD implementation shows that a 643 simulation runs at 130 FPS, making the computational cost of the module totally negligible.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
{CTL07} Crane K., Tariq S., Llamas I.: GPU Gems 3. 2007, ch. Real-time Simulation and Rendering of 3D Fluids.
|
| |
2
|
{Deb06} Debevec P.: High-Resolution Light Probe Image Gallery. 2006. available at http://gl.ict.usc.edu/Data/HighResProbes/.
|
| |
3
|
|
 |
4
|
Sharif Elcott , Yiying Tong , Eva Kanso , Peter Schröder , Mathieu Desbrun, Stable, circulation-preserving, simplicial fluids, ACM Transactions on Graphics (TOG), v.26 n.1, p.4-es, January 2007
[doi> 10.1145/1189762.1189766]
|
| |
5
|
|
 |
6
|
|
| |
7
|
|
| |
8
|
|
| |
9
|
|
| |
10
|
|
| |
11
|
{HK03} Hong J., Kim C.: Animation of bubbles in liquid. Proceedings of Eurographics 2003 22, 3 (2003).
|
 |
12
|
|
| |
13
|
{IJ85} Ittner D., Jain A.: 3d surface discrimination from local curvature measures. Proceedings of Computer Vision and Pattern Recognition (CVPR) (1985).
|
| |
14
|
Janghee Kim , Deukhyun Cha , Byungjoon Chang , Bonki Koo , Insung Ihm, Practical animation of turbulent splashing water, Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation, September 02-04, 2006, Vienna, Austria
|
 |
15
|
|
 |
16
|
Byungmoon Kim , Yingjie Liu , Ignacio Llamas , Xiangmin Jiao , Jarek Rossignac, Simulation of bubbles in foam with the volume control method, ACM SIGGRAPH 2007 papers, August 05-09, 2007, San Diego, California
|
| |
17
|
{KLLR05} Kim B., Liu Y., Llamas I., Rossignac J.: Flow-fixer: Using bfecc for fluid simulation. In Eurographics Workshop on Natural Phenomena (2005).
|
| |
18
|
{KVG02} Kück H., Vogelcsang C., Greiner G.: Simulation and rendering of liquid foams. Proceedings of Graphics Interface (2002).
|
 |
19
|
|
 |
20
|
|
| |
21
|
V. Mihalef , B. Unlusu , D. Metaxas , M. Sussman , M. Y. Hussaini, Physics based boiling simulation, Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation, September 02-04, 2006, Vienna, Austria
|
| |
22
|
|
| |
23
|
{Rom01} Roman D.: Animation of soap bubble dynamics, cluster formation and collision. Proceedings of Eurographics (2001).
|
| |
24
|
|
| |
25
|
|
| |
26
|
{Yan92} Yanagita T.: Phenomenology of boiling: A coupled map lattice model. Chaos 2 (1992).
|
| |
27
|
|
|