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Hybrid image-/model-based gaze-contingent rendering
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Applied Perception in Graphics and Visualization; Vol. 253 archive
Proceedings of the 4th symposium on Applied perception in graphics and visualization table of contents
Tubingen, Germany
SESSION: Images and displays table of contents
Pages: 107 - 114  
Year of Publication: 2007
ISBN:978-1-59593-670-7
Authors
Hunter Murphy  Clemson University
Andrew T. Duchowski  Clemson University
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

A nonisotropic hybrid image-/model-based gaze-contingent rendering technique utilizing ray casting on a GPU is discussed. Empirical evidence derived from human subject experiments indicates an inverse relationship between a peripherally degraded scene's high-resolution inset size and mean search time, a trend consistent with existing image- and model- based techniques. In addition, the data suggest that maintaining a target's silhouette edges decreases search times when compared to targets with degraded edges. Benefits of the hybrid technique include simplicity of design and parallelizability, both conducive to GPU implementation.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Hunter Murphy: colleagues
Andrew T. Duchowski: colleagues