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A roughness measure for 3D mesh visual masking
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Applied Perception in Graphics and Visualization; Vol. 253 archive
Proceedings of the 4th symposium on Applied perception in graphics and visualization table of contents
Tubingen, Germany
SESSION: Rendering and surfaces I table of contents
Pages: 57 - 60  
Year of Publication: 2007
ISBN:978-1-59593-670-7
Author
Guillaume Lavoué  LIRIS, INSA-Lyon, France
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

3D models are subject to a wide variety of processing operations such as compression, simplification or watermarking, which introduce slight geometric modifications on the shape. The main issue is to maximize the compression/simplification ratio or the watermark strength while minimizing these visual degradations. However few algorithms exploit the human visual system to hide these degradations, while perceptual attributes could be quite relevant for this task. Particularly, the Masking Effect defines the fact that a signal can be masked by the presence of another signal with similar frequency or orientation. In this context we introduce the notion of roughness for a 3D mesh, as a local measure of geometric noise on the surface. Indeed, a textured (or rough) region is able to hide geometric distortions much better than a smooth one. Our measure is based on curvature analysis on local windows of the mesh and is independent of the resolution/connectivity of the object. An application to Visual Masking is presented and discussed.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Corsini, M., Drelie Gelasca, E., and Ebrahimi, T. 2005. A multi-scale roughness metric for 3d watermarking quality assessment. In Workshop on image analysis for multimedia interactive services.
 
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