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Perception and prediction of simple object interactions
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Applied Perception in Graphics and Visualization; Vol. 253 archive
Proceedings of the 4th symposium on Applied perception in graphics and visualization table of contents
Tubingen, Germany
SESSION: Faces and animation table of contents
Pages: 27 - 34  
Year of Publication: 2007
ISBN:978-1-59593-670-7
Authors
Manfred Nusseck  Max Planck Institute for Biological Cybernetics, Tübingen
Julien Lagarde  University Montpellier-1
Benoit Bardy  University Montpellier-1
Roland Fleming  Max Planck Institute for Biological Cybernetics, Tübingen
Heinrich H. Bülthoff  Max Planck Institute for Biological Cybernetics, Tübingen
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

For humans, it is useful to be able to visually detect an object's physical properties. One potentially important source of information is the way the object moves and interacts with other objects in the environment. Here, we use computer simulations of a virtual ball bouncing on a horizontal plane to study the correspondence between our ability to estimate the ball's elasticity and to predict its future path. Three experiments were conducted to address (1) perception of the ball's elasticity, (2) interaction with the ball, and (3) prediction of its trajectory. The results suggest that different strategies and information sources are used for passive perception versus actively predicting future behavior.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Manfred Nusseck: colleagues
Julien Lagarde: colleagues
Benoit Bardy: colleagues
Roland Fleming: colleagues
Heinrich H. Bülthoff: colleagues