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How to build serious games
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Communications of the ACM archive
Volume 50 ,  Issue 7  (July 2007) table of contents
Creating a science of games
SPECIAL ISSUE: Creating a science of games table of contents
Pages: 44 - 49  
Year of Publication: 2007
ISSN:0001-0782
Authors
Henry Kelly  Federation of American Scientists, Washington D.C.
Kay Howell  Federation of American Scientists, Washington D.C.
Eitan Glinert  Federation of American Scientists, Washington D.C.
Loring Holding  Brown University, Providence, RI
Chris Swain  University of Southern California, Los Angeles
Adam Burrowbridge  Federation of American Scientists, Washington D.C.
Michelle Roper  Federation of American Scientists, Washington D.C.
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 84,   Downloads (12 Months): 699,   Citation Count: 4
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APPENDICES and SUPPLEMENTS
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ABSTRACT

Like a discovery game that requires players to earn the right to take on new challenges, Immune Attack compels its players to learn the rules of the immune system before it reveals deeper biological insight.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Federation of American Scientists. Learning Science and Technology R&D Roadmap. Tech. Rep., Washington D.C., Oct. 2003; www.fas.org/learningfederation.



REVIEW

"Jennifer M. Nolan : Reviewer"

Computer-aided education (CAE) has taken many forms at many different educational levels. This paper discusses the development of a video game created to teach immunology to high school and college students. The project was begun in 2004, and spon  more...

Collaborative Colleagues:
Henry Kelly: colleagues
Kay Howell: colleagues
Eitan Glinert: colleagues
Loring Holding: colleagues
Chris Swain: colleagues
Adam Burrowbridge: colleagues
Michelle Roper: colleagues