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Transmedial interactions and digital games
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ACM International Conference Proceeding Series; Vol. 203 archive
Proceedings of the international conference on Advances in computer entertainment technology table of contents
Salzburg, Austria
WORKSHOP SESSION: Workshops table of contents
Pages: 307 - 308  
Year of Publication: 2007
ISBN:978-1-59593-640-0
Authors
Shaowen Bardzell  Indiana University, Bloomington, IN
Vicky Wu  Froghop Incorporated, Andover, MA
Jeffrey Bardzell  Indiana University, Bloomington, IN
Nick Quagliara  Indiana University, Bloomington, IN
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential. Transmedial access, in which a given player's access to a game is made possible across different devices, offers a promising solution to this problem. It also inaugurates a new category of interaction design: transmedial interaction. This workshop explores the state of the art of transmedial interaction in games, which today unfortunately is often at most mere afterthought. It provides a participatory environment in which attendees can chart new paths forward, from developing viable business models and understanding the technical infrastructure to developing critical vocabularies and evaluative frameworks.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Lindt, I., Ohlenburg, J., Pankoke-Babatz, U., Oppermann, L., Ghellal, S., & Adams, M. Designing cross-media games. In Proceedings of Pervasive'05 (Munich, Germany, May 8-13, 2005). ACM Press, New York, NY, 2005.
 
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Nintendo. (2007). About connectivity. Retrieved January 10, 2007 from http://www.nintendo.com/connectgcn
 
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Sony Computer Entertainment America. (2007). Using your Playstation® 3: Use with a PSP®. Retrieved January 10, 2007 from http://www.us.playstation.com/PS3/Using/WithPSP

Collaborative Colleagues:
Shaowen Bardzell: colleagues
Vicky Wu: colleagues
Jeffrey Bardzell: colleagues
Nick Quagliara: colleagues