| Playing with your brain: brain-computer interfaces and games |
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ACM International Conference Proceeding Series; Vol. 203
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Proceedings of the international conference on Advances in computer entertainment technology
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Salzburg, Austria
WORKSHOP SESSION: Workshops
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Pages: 305 - 306
Year of Publication: 2007
ISBN:978-1-59593-640-0
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Downloads (6 Weeks): 16, Downloads (12 Months): 125, Citation Count: 1
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ABSTRACT
In this workshop we investigate a possible role of brain-computer interaction in computer games and entertainment computing. The assumption is that brain activity, whether it is consciously controlled and directed by the user or just recorded in order to obtain information about the user's affective state, should be modeled in order to provide appropriate feedback and a context where brain activity information is one of the multi-modal interaction modalities that is provided to the user.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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S. Coyle, T. Ward, & C. Markham. Brain-computer interfaces: A review. Interdisciplinary Science Reviews, 28(2), 112--118.
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K. Gilleade, A. Dix & J. Allanson. Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me. Proceedings of DIGRA'2005, 16-20 June 2005, Vancouver, Canada.
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D. Heylen, A. Nijholt & D. Reidsma. Determining what people feel and think when interacting with humans and machines: Notes on corpus collection and annotation. Recent Advances in Engineering Mechanics, California State University, Fullerton, 2006, 1--6.
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S.I. Hjelm & C. Browall. Brainball - Using brain activity for cool competition. In Proceedings of NordiCHI 2000.
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E. C. Lalor, S. P. Kelly, C. Finucane, et al. Steady-State VEP-Based Brain-Computer Interface Control in an Immersive 3D Gaming Environment. EURASIP Journal on Applied Signal Processing 2005, 3156--3164.
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D.S. Tan. Brain-Computer Interfaces: applying our minds to human-computer interaction. Informal proceedings "What is the Next Generation of Human-Computer Interaction?" Workshop at CHI 2006, April 23, 2006, Montreal.
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CITED BY
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Anton Nijholt , Desney Tan , Brendan Allison , Jose del R. Milan , Bernhard Graimann, Brain-computer interfaces for hci and games, CHI '08 extended abstracts on Human factors in computing systems, April 05-10, 2008, Florence, Italy
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